What is Social DNA?
Social DNA refers to DNA configurations in Holochain that encode social rules, community agreements, and collective decision-making processes directly into the application layer. Unlike traditional technical DNA that defines data structures and validation logic, Social DNA encapsulates the social contracts, governance mechanisms, and reputation systems that enable communities to self-organize and make decisions collectively.
Core Concepts
DNA as Social Constitution
Traditional DNA Social DNA
├── Data Types ├── Community Rules
├── Validation Logic ├── Decision Mechanisms
├── Network Rules ├── Reputation Systems
└── API Functions └── Collective Intelligence
Social DNA extends traditional DNA with:
- Community Agreements: Encoded social contracts and behavioral expectations
- Governance Mechanisms: Decision-making processes and voting systems
- Reputation Systems: Merit-based influence and trust networks
- Conflict Resolution: Mediation and dispute resolution protocols
- Collective Sensemaking: Community-driven information validation
Social Layer Architecture
// Social DNA structure
pub struct SocialDNA {
// Technical foundation
pub technical_dna: DNA,
// Social layer
pub community_charter: CommunityCharter,
pub governance_rules: GovernanceRules,
pub reputation_system: ReputationSystem,
pub decision_processes: DecisionProcesses,
pub conflict_resolution: ConflictResolution,
}
Community Governance Patterns
Consensus Mechanisms
Holistic Consensus
// Holistic consensus implementation
#[hdk_extern]
pub fn propose_decision(proposal: CommunityProposal) -> ExternResult<ProposalHash> {
// Validate proposal against community charter
validate_proposal_against_charter(&proposal)?;
// Create proposal entry
let proposal_hash = create_entry(&proposal)?;
// Initiate consensus process
initiate_holistic_consensus(proposal_hash, &proposal)?;
// Link to active proposals
create_link(
community_anchor()?,
proposal_hash.clone(),
LinkTypes::ActiveProposal,
LinkTag::from("active")
)?;
Ok(proposal_hash)
}
#[hdk_extern]
pub fn participate_in_consensus(
proposal_hash: ProposalHash,
participation: ConsensusParticipation
) -> ExternResult<()> {
// Validate participant eligibility
let agent_info = agent_info()?;
validate_consensus_eligibility(&agent_info, &proposal_hash)?;
// Record participation
let participation_entry = ParticipationEntry {
proposal_hash: proposal_hash.clone(),
agent: agent_info.agent_pubkey,
participation_type: participation.participation_type,
reasoning: participation.reasoning,
timestamp: sys_time()?,
};
create_entry(&participation_entry)?;
// Update consensus state
update_consensus_state(proposal_hash, participation)?;
Ok(())
}
Sociocratic Decision Making
// Sociocratic consent-based decisions
#[derive(Clone)]
pub struct SociocraaticDecision {
pub proposal: Proposal,
pub objections: Vec<Objection>,
pub consent_level: ConsentLevel,
pub decision_circle: CircleId,
}
#[hdk_extern]
pub fn sociocratic_decision_round(
proposal_hash: ProposalHash,
round_type: DecisionRoundType
) -> ExternResult<DecisionRoundResult> {
match round_type {
DecisionRoundType::PresentProposal => {
present_proposal_to_circle(proposal_hash)?;
}
DecisionRoundType::ClarifyingQuestions => {
process_clarifying_questions(proposal_hash)?;
}
DecisionRoundType::ReactionRound => {
collect_initial_reactions(proposal_hash)?;
}
DecisionRoundType::ConsentRound => {
assess_consent_and_objections(proposal_hash)?;
}
}
Ok(evaluate_decision_outcome(proposal_hash)?)
}
Reputation and Merit Systems
Contribution-Based Reputation
#[derive(Clone, SerializedBytes)]
pub struct ReputationScore {
pub agent: AgentPubKey,
pub domain_scores: HashMap<Domain, f64>,
pub overall_score: f64,
pub contribution_history: Vec<ContributionRecord>,
pub peer_endorsements: Vec<Endorsement>,
}
#[hdk_extern]
pub fn record_contribution(
contribution: ContributionRecord
) -> ExternResult<ReputationUpdate> {
// Validate contribution authenticity
validate_contribution_proof(&contribution)?;
// Calculate reputation impact
let reputation_delta = calculate_reputation_impact(&contribution)?;
// Update contributor's reputation
let updated_reputation = update_agent_reputation(
contribution.contributor.clone(),
reputation_delta
)?;
// Record in contribution history
create_entry(&contribution)?;
create_link(
contribution.contributor.clone(),
hash_entry(&contribution)?,
LinkTypes::Contribution,
LinkTag::from(contribution.domain.to_string())
)?;
Ok(ReputationUpdate {
agent: contribution.contributor,
new_score: updated_reputation,
change: reputation_delta,
})
}
Peer Recognition Networks
#[hdk_extern]
pub fn endorse_peer(
endorsement: PeerEndorsement
) -> ExternResult<EndorsementHash> {
// Validate endorsement authenticity
let endorser_info = agent_info()?;
validate_endorsement_authority(&endorser_info, &endorsement)?;
// Check for endorsement limits
validate_endorsement_limits(&endorser_info.agent_pubkey, &endorsement)?;
// Create endorsement entry
let endorsement_hash = create_entry(&endorsement)?;
// Link endorsement to both parties
create_link(
endorsement.endorser.clone(),
endorsement_hash.clone(),
LinkTypes::EndorsementGiven,
LinkTag::from(endorsement.domain.to_string())
)?;
create_link(
endorsement.endorsed.clone(),
endorsement_hash.clone(),
LinkTypes::EndorsementReceived,
LinkTag::from(endorsement.domain.to_string())
)?;
Ok(endorsement_hash)
}
Collective Intelligence Systems
Distributed Sensemaking
Information Validation Networks
#[derive(Clone)]
pub struct CollectiveSensemaking {
pub information_items: Vec<InformationItem>,
pub validation_network: ValidationNetwork,
pub consensus_filters: ConsensusFilters,
pub knowledge_synthesis: KnowledgeSynthesis,
}
#[hdk_extern]
pub fn submit_information(
info_item: InformationItem
) -> ExternResult<InformationHash> {
// Create information entry
let info_hash = create_entry(&info_item)?;
// Initiate validation process
initiate_collective_validation(info_hash.clone(), &info_item)?;
// Link to information stream
create_link(
information_stream_anchor()?,
info_hash.clone(),
LinkTypes::PendingValidation,
LinkTag::from("needs_validation")
)?;
Ok(info_hash)
}
#[hdk_extern]
pub fn validate_information(
info_hash: InformationHash,
validation: InformationValidation
) -> ExternResult<()> {
// Validate validator credentials
let validator_info = agent_info()?;
validate_information_validator(&validator_info, &info_hash)?;
// Record validation
let validation_entry = ValidationEntry {
information_hash: info_hash.clone(),
validator: validator_info.agent_pubkey,
validation_result: validation.result,
evidence: validation.evidence,
confidence: validation.confidence,
timestamp: sys_time()?,
};
create_entry(&validation_entry)?;
// Update collective assessment
update_information_consensus(info_hash, validation)?;
Ok(())
}
Wisdom Aggregation
#[hdk_extern]
pub fn synthesize_collective_knowledge(
topic: KnowledgeTopic
) -> ExternResult<KnowledgeSynthesis> {
// Gather relevant information items
let information_items = gather_topic_information(&topic)?;
// Weight information by validation scores
let weighted_items = weight_by_collective_validation(information_items)?;
// Apply synthesis algorithms
let synthesis = SynthesisAlgorithms::apply_multiple(&weighted_items, &[
SynthesisMethod::ConceptMapping,
SynthesisMethod::PatternRecognition,
SynthesisMethod::ConsensusWeighting,
SynthesisMethod::DiversityBalancing,
])?;
// Create synthesis entry
let synthesis_hash = create_entry(&synthesis)?;
// Link to knowledge base
create_link(
knowledge_base_anchor()?,
synthesis_hash,
LinkTypes::KnowledgeSynthesis,
LinkTag::from(topic.to_string())
)?;
Ok(synthesis)
}
Community Self-Organization
Dynamic Role Assignment
#[derive(Clone)]
pub struct CommunityRole {
pub role_id: String,
pub responsibilities: Vec<Responsibility>,
pub required_reputation: ReputationThreshold,
pub term_duration: Duration,
pub selection_process: SelectionProcess,
}
#[hdk_extern]
pub fn propose_for_role(
role_proposal: RoleProposal
) -> ExternResult<RoleProposalHash> {
// Validate eligibility
let candidate_info = agent_info()?;
validate_role_eligibility(&candidate_info, &role_proposal.role_id)?;
// Create proposal entry
let proposal_hash = create_entry(&role_proposal)?;
// Initiate selection process
let role_config = get_role_configuration(&role_proposal.role_id)?;
match role_config.selection_process {
SelectionProcess::Election => {
initiate_role_election(proposal_hash.clone(), &role_proposal)?;
}
SelectionProcess::Merit => {
evaluate_merit_selection(proposal_hash.clone(), &role_proposal)?;
}
SelectionProcess::Sociocratic => {
initiate_sociocratic_selection(proposal_hash.clone(), &role_proposal)?;
}
}
Ok(proposal_hash)
}
Adaptive Governance Evolution
#[hdk_extern]
pub fn propose_governance_evolution(
evolution_proposal: GovernanceEvolution
) -> ExternResult<EvolutionHash> {
// Validate evolution proposal
validate_governance_evolution(&evolution_proposal)?;
// Assess community readiness
let readiness_assessment = assess_community_readiness(&evolution_proposal)?;
if readiness_assessment.readiness_score < 0.7 {
return Err(wasm_error!("Community not ready for governance evolution"));
}
// Create evolution proposal
let evolution_hash = create_entry(&evolution_proposal)?;
// Initiate evolution process
match evolution_proposal.evolution_type {
EvolutionType::RuleModification => {
initiate_rule_modification_process(evolution_hash.clone())?;
}
EvolutionType::ProcessImprovement => {
initiate_process_improvement(evolution_hash.clone())?;
}
EvolutionType::StructuralChange => {
initiate_structural_evolution(evolution_hash.clone())?;
}
}
Ok(evolution_hash)
}
Conflict Resolution Systems
Restorative Justice Protocols
#[derive(Clone)]
pub struct ConflictResolution {
pub conflict_id: ConflictId,
pub parties: Vec<AgentPubKey>,
pub mediators: Vec<AgentPubKey>,
pub resolution_process: ResolutionProcess,
pub agreements: Vec<ResolutionAgreement>,
}
#[hdk_extern]
pub fn initiate_conflict_resolution(
conflict: CommunityConflict
) -> ExternResult<ConflictResolutionHash> {
// Validate conflict report
validate_conflict_report(&conflict)?;
// Select appropriate mediators
let mediators = select_conflict_mediators(&conflict)?;
// Create resolution process
let resolution_process = ConflictResolution {
conflict_id: conflict.id.clone(),
parties: conflict.involved_parties.clone(),
mediators,
resolution_process: ResolutionProcess::RestorativeJustice,
agreements: Vec::new(),
};
let resolution_hash = create_entry(&resolution_process)?;
// Initiate mediation process
initiate_restorative_mediation(resolution_hash.clone(), &conflict)?;
Ok(resolution_hash)
}
Community Healing Processes
#[hdk_extern]
pub fn facilitate_community_healing(
healing_process: HealingProcess
) -> ExternResult<HealingOutcome> {
// Assess community trauma/tension
let tension_assessment = assess_community_tensions(&healing_process.affected_areas)?;
// Design healing intervention
let healing_design = design_healing_intervention(tension_assessment)?;
// Facilitate healing circles
let healing_outcomes = Vec::new();
for circle in healing_design.healing_circles {
let circle_outcome = facilitate_healing_circle(circle).await?;
healing_outcomes.push(circle_outcome);
}
// Synthesize healing outcomes
let overall_outcome = synthesize_healing_outcomes(healing_outcomes)?;
// Record healing process
create_entry(&overall_outcome)?;
Ok(overall_outcome)
}
Implementation Patterns
Social DNA Development
// Social DNA builder pattern
pub struct SocialDNABuilder {
community_charter: Option<CommunityCharter>,
governance_mechanisms: Vec<GovernanceMechanism>,
reputation_systems: Vec<ReputationSystem>,
decision_processes: Vec<DecisionProcess>,
}
impl SocialDNABuilder {
pub fn new() -> Self {
Self {
community_charter: None,
governance_mechanisms: Vec::new(),
reputation_systems: Vec::new(),
decision_processes: Vec::new(),
}
}
pub fn with_charter(mut self, charter: CommunityCharter) -> Self {
self.community_charter = Some(charter);
self
}
pub fn add_governance(mut self, mechanism: GovernanceMechanism) -> Self {
self.governance_mechanisms.push(mechanism);
self
}
pub fn build(self) -> Result<SocialDNA, SocialDNAError> {
let charter = self.community_charter
.ok_or(SocialDNAError::MissingCharter)?;
Ok(SocialDNA {
community_charter: charter,
governance_mechanisms: self.governance_mechanisms,
reputation_systems: self.reputation_systems,
decision_processes: self.decision_processes,
})
}
}
Community Bootstrap Process
#[hdk_extern]
pub fn bootstrap_social_community(
bootstrap_config: CommunityBootstrap
) -> ExternResult<CommunityHash> {
// Create founding charter
let charter_hash = create_entry(&bootstrap_config.founding_charter)?;
// Establish initial governance
for mechanism in bootstrap_config.initial_governance {
create_entry(&mechanism)?;
create_link(
charter_hash.clone(),
hash_entry(&mechanism)?,
LinkTypes::GovernanceMechanism,
LinkTag::from("active")
)?;
}
// Initialize reputation system
bootstrap_reputation_system(&bootstrap_config.reputation_config)?;
// Activate community
let community = ActiveCommunity {
charter_hash: charter_hash.clone(),
activation_timestamp: sys_time()?,
founding_members: bootstrap_config.founding_members,
initial_roles: bootstrap_config.initial_roles,
};
let community_hash = create_entry(&community)?;
// Create community anchor
create_link(
community_anchor()?,
community_hash.clone(),
LinkTypes::ActiveCommunity,
LinkTag::from("bootstrap_complete")
)?;
Ok(community_hash)
}
Advanced Social Patterns
Multi-Scale Governance
// Nested governance structures
pub struct MultiScaleGovernance {
pub individual_autonomy: IndividualRights,
pub small_group_dynamics: SmallGroupProcesses,
pub community_governance: CommunityGovernance,
pub inter_community_federation: FederationGovernance,
}
#[hdk_extern]
pub fn coordinate_multi_scale_decision(
decision: MultiScaleDecision
) -> ExternResult<CoordinatedOutcome> {
// Determine appropriate governance scale
let governance_scale = determine_decision_scale(&decision)?;
match governance_scale {
GovernanceScale::Individual => {
process_individual_decision(decision)?
}
GovernanceScale::SmallGroup => {
process_group_decision(decision).await?
}
GovernanceScale::Community => {
process_community_decision(decision).await?
}
GovernanceScale::Federation => {
process_federation_decision(decision).await?
}
}
}
Evolutionary Governance
#[hdk_extern]
pub fn evolve_governance_system(
evolution_trigger: GovernanceEvolutionTrigger
) -> ExternResult<EvolutionOutcome> {
// Detect evolution pressure
let evolution_pressure = assess_evolution_pressure(&evolution_trigger)?;
if evolution_pressure.magnitude < EVOLUTION_THRESHOLD {
return Ok(EvolutionOutcome::NoChangeNeeded);
}
// Generate evolution proposals
let evolution_proposals = generate_governance_mutations(&evolution_pressure)?;
// Community selection process
let selected_evolution = community_select_evolution(evolution_proposals).await?;
// Implement governance evolution
let evolution_outcome = implement_governance_evolution(selected_evolution)?;
// Monitor evolution success
schedule_evolution_assessment(evolution_outcome.clone())?;
Ok(evolution_outcome)
}
Related Concepts
- DNA - Technical foundation that Social DNA extends
- Community Governance - Governance patterns and mechanisms
- Reputation Systems - Merit and trust-based influence networks
- Collective Intelligence - Community sensemaking processes
- Conflict Resolution - Community healing and mediation